Mario Party 4 is very playable with the latest AX HLE revision. Playable with full speed and audio issues with HLE. Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend Mario Party 4 on Dolphin Wii/GC Emulator (HQ) Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code. The following Gecko code works as a replacement, causing fewer issues. The built-in Widescreen Hack causes various indirect texture and clipping issues. The texture for the text backdrop will become heavily distorted if Force Texture Filtering is enabled. (For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.) To fix the problem, this hack must be disabled. In some rare cases Z-Fighting may occur if the Hack "Fast depth calculation" is activated. In the mini-game Paths of Peril, some shadows of players or AI opponents are displayed incorrectly if the hack "Store EFB Copies to Texture only" is activated. To fix this, set the Texture Cache slider to "safe". While this doesn't break the game's scoring, it can be quite disorienting. If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |